you can only get more parties by increasing clan tier. 4 parties seems to be the max. caravans don't count. Yea im up to 3, 4 including me. At tier 5 atm. Ive been sugested hiring minor clans but aways in debt. I managed it with the Debug Console. First destroy the Party: campaign.destroy_party [HeroName] (in my case it was 'campaign.destroy_party Ethirea the Wronged') And then teleport the Hero to a Settlement: campaign.teleport_hero_to_settlement [HeroName] | [Settlement] #2. Crack Apr 7, 2020 @ 11:49am. same. Increasing your Party Size limit is easy but slow. It’s tied to the Quartermaster ability which is part of the Steward skill in the Intelligence tree. Open your character panel with C and highlight Steward. Then, press the I icon near your characters portrait. This will explain what the Steward skill does, particularly the Quartermaster part. 1.5.6 Breakdown - Like with any other perk, party size is extremely valuable for any character, and Horde Leader is a great tactics perk that offers a medium increase to your party size, in addition to prolonging your ability to command large armies. RELATED: Mount & Blade 2: Bannerlord - Best Riding Perks. Small Units Tactics is not an optimal perk in most Rolling back from 2.x to 1.x versions is not recommended. Clan members will reform their party after being destroyed and then continue with their previous orders. A new order to disband/merge a clan member's party into your own party has been added. A new order to have a clan party join you as an Army has been added, even as an independent clan. Split the Horse archers in to 2 groups. Advance your archers, and charge Horse archer group 1. Wait a few seconds and charge the second group of Horse archers. The 2 groups of Horse archers will circle and the enemy formations 8n 2 waves and confuse the enemy that can only face 1 formation at a time so 1 group of Horse archers is always landing "Adds giving advanced orders to your Clan parties on the campaign map, including control over their recruitment. Restricts AI sieges to borders of Kingdoms. Makes the AI more likely to conquer and less likely to raid the lands that share their culture. Causes all hostile Vassals who like/hate you to target your properties less/more respectively." ENB0h.